using UnityEngine;
using System.Collections;
using System.Collections.Generic;

public class MonstersConfig
{
	public List<Monster> Monsters;

	public MonstersConfig()
	{
		Monsters = CSVLoader.LoadFile<Monster>("Config/MonstersConfig");
		DebugUtil.Assert(Monsters != null, "Failed load \"Config/MonstersConfig\"");
	}
}